artificial_intelligence
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| artificial_intelligence [2011/03/28 15:23] – vic | artificial_intelligence [2026/06/22 12:14] (current) – external edit 127.0.0.1 | ||
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| * AI gets less penalty for supply crossing river without bridge. [rulevar in generic.at2] | * AI gets less penalty for supply crossing river without bridge. [rulevar in generic.at2] | ||
| + | |||
| + | * AI gets 33% autorepair on its locations [rulevar in generic.at2] | ||
| As you can see it is possible for a modder or scenario designer to disable all these advantages. But this is not recommended since the AI needs a little help to be competitive. | As you can see it is possible for a modder or scenario designer to disable all these advantages. But this is not recommended since the AI needs a little help to be competitive. | ||
| Line 62: | Line 64: | ||
| In all the scenarios shipped with AT Gold I enabled the AIBlock option on a scenario if I felt the AI is not able to deal with it. I advise scenario designers to do the same so as to notify the player in advance and not dissapoint the player. | In all the scenarios shipped with AT Gold I enabled the AIBlock option on a scenario if I felt the AI is not able to deal with it. I advise scenario designers to do the same so as to notify the player in advance and not dissapoint the player. | ||
| - | ==AI advice== | + | ===AI advice=== |
| The AI plays better on land heavy maps then sea heavy maps. | The AI plays better on land heavy maps then sea heavy maps. | ||
artificial_intelligence.1301325812.txt.gz · Last modified: 2026/06/22 12:10 (external edit)
