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artificial_intelligence [2011/03/28 15:23] – vicartificial_intelligence [2026/06/22 12:14] (current) – external edit 127.0.0.1
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 * AI gets less penalty for supply crossing river without bridge. [rulevar in generic.at2] * AI gets less penalty for supply crossing river without bridge. [rulevar in generic.at2]
 +
 +* AI gets 33% autorepair on its locations [rulevar in generic.at2]
  
 As you can see it is possible for a modder or scenario designer to disable all these advantages. But this is not recommended since the AI needs a little help to be competitive. As you can see it is possible for a modder or scenario designer to disable all these advantages. But this is not recommended since the AI needs a little help to be competitive.
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 In all the scenarios shipped with AT Gold I enabled the AIBlock option on a scenario if I felt the AI is not able to deal with it. I advise scenario designers to do the same so as to notify the player in advance and not dissapoint the player. In all the scenarios shipped with AT Gold I enabled the AIBlock option on a scenario if I felt the AI is not able to deal with it. I advise scenario designers to do the same so as to notify the player in advance and not dissapoint the player.
  
-==AI advice==+===AI advice===
 The AI plays better on land heavy maps then sea heavy maps. The AI plays better on land heavy maps then sea heavy maps.
  
artificial_intelligence.1301325812.txt.gz · Last modified: 2026/06/22 12:10 (external edit)

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