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        <title>ATG and DC:CP Documentation editor</title>
        <description></description>
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       <dc:date>2026-04-16T21:53:37+00:00</dc:date>
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                <rdf:li rdf:resource="http://vrdesigns.net/atwiki/doku.php?id=editor:64_special_sprites&amp;rev=1309422670&amp;do=diff"/>
                <rdf:li rdf:resource="http://vrdesigns.net/atwiki/doku.php?id=editor:action_points&amp;rev=1456512676&amp;do=diff"/>
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                <rdf:li rdf:resource="http://vrdesigns.net/atwiki/doku.php?id=editor:drawing_tool&amp;rev=1309472179&amp;do=diff"/>
                <rdf:li rdf:resource="http://vrdesigns.net/atwiki/doku.php?id=editor:editor_discussion&amp;rev=1309398928&amp;do=diff"/>
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                <rdf:li rdf:resource="http://vrdesigns.net/atwiki/doku.php?id=editor:editor_manual&amp;rev=1308634877&amp;do=diff"/>
                <rdf:li rdf:resource="http://vrdesigns.net/atwiki/doku.php?id=editor:entrench_per_unitgroup&amp;rev=1309480105&amp;do=diff"/>
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                <rdf:li rdf:resource="http://vrdesigns.net/atwiki/doku.php?id=editor:land&amp;rev=1309384581&amp;do=diff"/>
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                <rdf:li rdf:resource="http://vrdesigns.net/atwiki/doku.php?id=editor:map&amp;rev=1309213724&amp;do=diff"/>
                <rdf:li rdf:resource="http://vrdesigns.net/atwiki/doku.php?id=editor:movecost_stats&amp;rev=1309398726&amp;do=diff"/>
                <rdf:li rdf:resource="http://vrdesigns.net/atwiki/doku.php?id=editor:property_sheet_box&amp;rev=1309480366&amp;do=diff"/>
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        <title>ATG and DC:CP Documentation</title>
        <link>http://vrdesigns.net/atwiki/</link>
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    <item rdf:about="http://vrdesigns.net/atwiki/doku.php?id=editor:64_special_sprites&amp;rev=1309422670&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-06-30T08:31:10+00:00</dc:date>
        <title>editor:64_special_sprites</title>
        <link>http://vrdesigns.net/atwiki/doku.php?id=editor:64_special_sprites&amp;rev=1309422670&amp;do=diff</link>
        <description>This option shows the 64 special sprites used for some of the landscape types.  Not all landscape types have this option available.  The option only shows the set of 64 sprites; there are no additional boxes or buttons to modify the sprites.  To modify the sprites [This is an advanced user topic that most likely refers to the Sprites option of the Landscape Type Window].  Below is a sample window with the 64 special sprites selected for forest pine.</description>
    </item>
    <item rdf:about="http://vrdesigns.net/atwiki/doku.php?id=editor:action_points&amp;rev=1456512676&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-02-26T18:51:16+00:00</dc:date>
        <title>editor:action_points</title>
        <link>http://vrdesigns.net/atwiki/doku.php?id=editor:action_points&amp;rev=1456512676&amp;do=diff</link>
        <description>Often abbreviated as AP. Action points are renewed each turn and are used to determine a unit's movement, combat, and other activities during a turn. Action Points are renewed each turn.  The extent to which they are renewed can be affected by factors such as a unit's readiness.  Action Points are also for other game activites, such as tracing supply and production, determining a plane's interception behavior.  See the manual for details.</description>
    </item>
    <item rdf:about="http://vrdesigns.net/atwiki/doku.php?id=editor:bridge_creation_example&amp;rev=1456512677&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-02-26T18:51:17+00:00</dc:date>
        <title>editor:bridge_creation_example</title>
        <link>http://vrdesigns.net/atwiki/doku.php?id=editor:bridge_creation_example&amp;rev=1456512677&amp;do=diff</link>
        <description>To create a bridge, right click on a hex that contains the hexside where the bridge will be placed. (The hex is usually a river or stream).



Then left click on the adjacent hex that shares the hexside where the bridge will be placed.</description>
    </item>
    <item rdf:about="http://vrdesigns.net/atwiki/doku.php?id=editor:combat_simulator&amp;rev=1308731334&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-06-22T08:28:54+00:00</dc:date>
        <title>editor:combat_simulator</title>
        <link>http://vrdesigns.net/atwiki/doku.php?id=editor:combat_simulator&amp;rev=1308731334&amp;do=diff</link>
        <description>Though technically it is not part of the editor, the combat simulator is an important part of game design.  It is useful for testing whether combat between units performs as expected in scenario design.  The combat simulation button can be accessed via system options either in the map window of the editor or in the main window of a game during the first turn of the first player.  When the combat simulation button has been checked, combat during the first turn of the first player is not resolved …</description>
    </item>
    <item rdf:about="http://vrdesigns.net/atwiki/doku.php?id=editor:drawing_tool&amp;rev=1309472179&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-06-30T22:16:19+00:00</dc:date>
        <title>editor:drawing_tool</title>
        <link>http://vrdesigns.net/atwiki/doku.php?id=editor:drawing_tool&amp;rev=1309472179&amp;do=diff</link>
        <description>The drawing tool is used to paint the map with terrain, locations, bridges, roads, and other features.  There are three buttons in drawing mode:

	*  Pick Draw Type.  This starts the drawing process and opens the Select Paint Type window, which is described below.
	*  Go to Fill/Draw Mode.  Draw Mode allows the terrain in one hex to be modified one hex at a time. Fill Mode allows a set of contiguous hex hexes to modified all at once.  The specific behavior of Fill Mode depends on the particular …</description>
    </item>
    <item rdf:about="http://vrdesigns.net/atwiki/doku.php?id=editor:editor_discussion&amp;rev=1309398928&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-06-30T01:55:28+00:00</dc:date>
        <title>editor:editor_discussion</title>
        <link>http://vrdesigns.net/atwiki/doku.php?id=editor:editor_discussion&amp;rev=1309398928&amp;do=diff</link>
        <description>Here are some immediate to-dos for the documentation project.

Editor Commands

Maps

	*  Though it can be improved, first draft of Maps is done --- Springer 2011/06/23 04:34
			*  The description of slots in drawing tools page is incomplete; the description of special on drawing tools page may also need more detail.</description>
    </item>
    <item rdf:about="http://vrdesigns.net/atwiki/doku.php?id=editor:editor_faqs&amp;rev=1403379311&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-06-21T19:35:11+00:00</dc:date>
        <title>editor:editor_faqs</title>
        <link>http://vrdesigns.net/atwiki/doku.php?id=editor:editor_faqs&amp;rev=1403379311&amp;do=diff</link>
        <description>Functions 

CheckTurn() 

CheckHexOwner([X],[Y]) 

CheckRound() 

CheckRegimeMorale([RegimeNr]) 

CheckWinner() 

CheckWar([RegimeNr in Question],[Relation with RegimeNr]) 

CheckPeace([RegimeNr in Question],[Relation with RegimeNr]) 

CheckUnitsFrom([AreaSlot],[AreaCode],[RegimeNr],[Not From PeopleNr])</description>
    </item>
    <item rdf:about="http://vrdesigns.net/atwiki/doku.php?id=editor:editor_functions&amp;rev=1309397358&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-06-30T01:29:18+00:00</dc:date>
        <title>editor:editor_functions</title>
        <link>http://vrdesigns.net/atwiki/doku.php?id=editor:editor_functions&amp;rev=1309397358&amp;do=diff</link>
        <description>Map.  This is the initial window of the editor. Mainly used to paint landscape and move units around to set up a scenario.

 Land.  Use this button to add new landscape types, change the look of landscape, or change the effect of a landscape type on movement.</description>
    </item>
    <item rdf:about="http://vrdesigns.net/atwiki/doku.php?id=editor:editor_manual&amp;rev=1308634877&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-06-21T05:41:17+00:00</dc:date>
        <title>editor:editor_manual</title>
        <link>http://vrdesigns.net/atwiki/doku.php?id=editor:editor_manual&amp;rev=1308634877&amp;do=diff</link>
        <description>Editor Manual

Introduction

For many people who have enjoyed playing Advanced Tactics and Advanced Tactics Gold, there comes a time when they want to will want to extend the game further.  They may want to modify an existing scenario, create a new one, change the way the game creates random games, or completely modify the system's rules to simulate a different era or create a different kind of game play.  Advanced Tactics scenario editor is powerful enough to address these needs.  Practically e…</description>
    </item>
    <item rdf:about="http://vrdesigns.net/atwiki/doku.php?id=editor:entrench_per_unitgroup&amp;rev=1309480105&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-07-01T00:28:25+00:00</dc:date>
        <title>editor:entrench_per_unitgroup</title>
        <link>http://vrdesigns.net/atwiki/doku.php?id=editor:entrench_per_unitgroup&amp;rev=1309480105&amp;do=diff</link>
        <description>When this option is chosen, the Entrench per Unitgroup box will appear.  Once a landscape type is chosen within this box, two buttons will appear. 



Entrench per Unitgroups Box


This box shows two variables.  AutoEntr, which is an automatic entrenchment variable that determines the maximum number of entrenchment points a unit within this landscape type can gain each turn.  This number is a maximum, the actual number of entrenchment points a unit will be limited by a unit's  entrench power, wh…</description>
    </item>
    <item rdf:about="http://vrdesigns.net/atwiki/doku.php?id=editor:graphic_overrides&amp;rev=1309478839&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-07-01T00:07:19+00:00</dc:date>
        <title>editor:graphic_overrides</title>
        <link>http://vrdesigns.net/atwiki/doku.php?id=editor:graphic_overrides&amp;rev=1309478839&amp;do=diff</link>
        <description>The Graphic overrides option set up a hierarchy of graphic overrides for different sprites.  [An advanced user is needed to explain what this means.  This section needs in-depth explanation and possibly an example.]. The option opens up a new Graphics overrides box as well as four new buttons.</description>
    </item>
    <item rdf:about="http://vrdesigns.net/atwiki/doku.php?id=editor:land&amp;rev=1309384581&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-06-29T21:56:21+00:00</dc:date>
        <title>editor:land</title>
        <link>http://vrdesigns.net/atwiki/doku.php?id=editor:land&amp;rev=1309384581&amp;do=diff</link>
        <description>This Window is used to modify the landscape that is painted on the hexes.

When the land button is pressed, the initial window will have the LandscapeTypes box and four buttons:



LandscapeTypes Box

This box contains all the landscape types that are currently available for the scenario.  Additional landscape types can be created by using the Add Landscape Type button, which is described below.</description>
    </item>
    <item rdf:about="http://vrdesigns.net/atwiki/doku.php?id=editor:landscape_fill_example&amp;rev=1308628008&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-06-21T03:46:48+00:00</dc:date>
        <title>editor:landscape_fill_example</title>
        <link>http://vrdesigns.net/atwiki/doku.php?id=editor:landscape_fill_example&amp;rev=1308628008&amp;do=diff</link>
        <description>In this example, the landscape chosen for Fill Mode is swamp, which is given in the Draw Type Name slot.  The draw program is in fill mode because the center button says Go to draw mode. (The second button functions as a toggle switch between Draw Mode and Fill Mode. ) All units have been made invisible by clicking the Hide/Show Units button.</description>
    </item>
    <item rdf:about="http://vrdesigns.net/atwiki/doku.php?id=editor:landscape_layers&amp;rev=1309481011&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-07-01T00:43:31+00:00</dc:date>
        <title>editor:landscape_layers</title>
        <link>http://vrdesigns.net/atwiki/doku.php?id=editor:landscape_layers&amp;rev=1309481011&amp;do=diff</link>
        <description>The Landscape Layers option  ... [An advanced user is needed to explain what this option does]. 



Landscape Layers Box in the Property Sheet Box

The Landscape Layers box lists the sprites associated with the chosen landscape type in the LandscapeTypes box.</description>
    </item>
    <item rdf:about="http://vrdesigns.net/atwiki/doku.php?id=editor:map&amp;rev=1309213724&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-06-27T22:28:44+00:00</dc:date>
        <title>editor:map</title>
        <link>http://vrdesigns.net/atwiki/doku.php?id=editor:map&amp;rev=1309213724&amp;do=diff</link>
        <description>This is the default screen of the editor.  It is very similar to the Map Window used in the game and many of the buttons have the same or similar functions (see section 2.5.9 in the manual for details).  However, many of the buttons such as the Move button and Set Unit HQ button have slightly different functions because they are used on this screen for game set up.  The button that is unique to the map screen is the Drawing Tool.</description>
    </item>
    <item rdf:about="http://vrdesigns.net/atwiki/doku.php?id=editor:movecost_stats&amp;rev=1309398726&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-06-30T01:52:06+00:00</dc:date>
        <title>editor:movecost_stats</title>
        <link>http://vrdesigns.net/atwiki/doku.php?id=editor:movecost_stats&amp;rev=1309398726&amp;do=diff</link>
        <description>When this option is chosen, the Movecost for MoveTypes box will appear as well as four more buttons.



Movecost for MoveTypes Box


This box shows how many action points movement into a particular hex costs for each MoveType. Each subformation type is assigned a MoveType using the Move Type button in the Statistics 1 option of the property sheet box in the SFT window .</description>
    </item>
    <item rdf:about="http://vrdesigns.net/atwiki/doku.php?id=editor:property_sheet_box&amp;rev=1309480366&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-07-01T00:32:46+00:00</dc:date>
        <title>editor:property_sheet_box</title>
        <link>http://vrdesigns.net/atwiki/doku.php?id=editor:property_sheet_box&amp;rev=1309480366&amp;do=diff</link>
        <description>This box contains four or five options, depending on the landscape chosen, that can be used to modify sprites used to represent landscape, the effect of landscape on unit movement and entrenchment.



Each option opens its own new box and comes with its own buttons.</description>
    </item>
    <item rdf:about="http://vrdesigns.net/atwiki/doku.php?id=editor:river_creation_example&amp;rev=1456512680&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-02-26T18:51:20+00:00</dc:date>
        <title>editor:river_creation_example</title>
        <link>http://vrdesigns.net/atwiki/doku.php?id=editor:river_creation_example&amp;rev=1456512680&amp;do=diff</link>
        <description>To create a river, right click on one of the two hexes that includes the hexside that the river will be placed on.



Then, left click on the other hex that includes the hexside that the river will be placed on.  A river will appear on the shared hexside.</description>
    </item>
    <item rdf:about="http://vrdesigns.net/atwiki/doku.php?id=editor:road_creation_example&amp;rev=1308721129&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-06-22T05:38:49+00:00</dc:date>
        <title>editor:road_creation_example</title>
        <link>http://vrdesigns.net/atwiki/doku.php?id=editor:road_creation_example&amp;rev=1308721129&amp;do=diff</link>
        <description>Road Creation

To create a road, right click on the hex where the road is to begin.  In this example, the road will be a continuation of a previously existing road



Then, left click to the hex the road will extended to.



Continue to  left click to new hexes until the road is complete</description>
    </item>
    <item rdf:about="http://vrdesigns.net/atwiki/doku.php?id=editor:sprite_overlay_example&amp;rev=1309384407&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-06-29T21:53:27+00:00</dc:date>
        <title>editor:sprite_overlay_example</title>
        <link>http://vrdesigns.net/atwiki/doku.php?id=editor:sprite_overlay_example&amp;rev=1309384407&amp;do=diff</link>
        <description>The following examples show how the base sprite, the optional sprite, and the over sprite are displayed when the values of the Plot Last and OverIsTop buttons are changed.


Plot Last Button

The Plot Last Button determines if the optional sprite is displayed for a particular landscape type.</description>
    </item>
    <item rdf:about="http://vrdesigns.net/atwiki/doku.php?id=editor:sprites&amp;rev=1309483573&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-07-01T01:26:13+00:00</dc:date>
        <title>editor:sprites</title>
        <link>http://vrdesigns.net/atwiki/doku.php?id=editor:sprites&amp;rev=1309483573&amp;do=diff</link>
        <description>The sprites option allows a sprite representing a landscape type to be added, modified.  In addition, the picture illustrating the landscape type changed.  The option opens up a new sprites box as well as eight new buttons



The Sprites Box

The sprite box presents the available graphics files for each sprite representing the highlighted landscape type in the LandscapeTypes box.  There may be multiple options (i.e., picture files) for each landscape types.</description>
    </item>
</rdf:RDF>
