The following examples show how the base sprite, the optional sprite, and the over sprite are displayed when the values of the Plot Last and OverIsTop buttons are changed.
The Plot Last Button determines if the optional sprite is displayed for a particular landscape type.
This example uses a forest pine landscape type, which has has a base sprite (the image over the left-most
sprite button) and an optional sprite (the image over the middle
sprite button). However, this landscape type has no over sprite (i.e., no image over the left-most
sprite button).
Initially, the Plot Last button is set to false, which means that the optional sprite will not be displayed.
However, if the Plot Last button is set to true, the optional sprite is displayed and now overlays the base sprite.
The OverIsTop button determines if the over sprite is displayed for a particular landscape type.
This example uses a high mountain landscape type, which has a base sprite, an optional sprite, and an over sprite.
Initially, the OverIsTop button is set to true, which means that the over sprite will be displayed in the hex just above the hex with the landscape type..
However, if the OverIsTop button is set to false, the optional sprite is no longer displayed.
It should be noted, that the OverIsTop button has a side effect for base sprites that go outside of their hex boundaries (e.g., forest pine). If OverIsTop is set to true, it will remove all images of the sprite that goes out of the hex boundary. (In a sense, the OverIsTop button is a command that allows only the over sprite to project beyond the hex boundary. An example of this side effect is illustrated here with a forest pine hex: